Glass Name Bar
The talking-head identifier. An accent line draws down, a frosted bar wipes out from it carrying your name, role, a kicker tag and a handle chip, and then it sits there. No cursor, no click, no ask — it exists to tell a viewer who is speaking.
What it's for
The talking-head identifier. An accent line draws down, a frosted bar wipes out from it carrying your name, role, a kicker tag and a handle chip, and then it sits there. No cursor, no click, no ask — it exists to tell a viewer who is speaking.
Reach for it when
- The first time each person appears in an interview or podcast cut
- Guest appearances and collaborations, where nobody knows the second face
- Any video where a stranger is talking and viewers need a name
How it plays
Built to sit under dialogue, which sets every constraint. There is no click sound to duck under speech, the wipe resolves inside a second so it does not draw the eye through a sentence, and the corner is switchable so it stays clear of whichever side the subject is framed on.
Not the right pick when
Driving an action — it deliberately contains no button. Use the Glass Subscribe Lower Third when you want the same strip to actually ask for something.
The GLASS family
GLASS panels are frosted dark — translucent charcoal with a blurred edge and a hairline border. They sit on darker, contrastier footage: night streets, studio setups with a lit subject on a dark ground, gameplay, screen recordings. On a bright white kitchen they vanish, which is exactly why FROST exists.
Format and export
- Aspect
- Landscape (16:9) · 1920 × 1080
- Runs for
- 8 seconds
- Built for
- Darker, contrastier footage — night, studio, gameplay
- Publishes to
- YouTube, Vimeo, embedded video
- Exports as
- ProRes 4444, PNG sequence, MP4
- Background
- Transparent
- Plan
- Creator Pro and up
Edit it in the iReelz Studio — the transparent exports drop straight onto a timeline in Premiere Pro, CapCut, Final Cut Pro or DaVinci Resolve.